Game Design Leadership · 25+ Years

People-first
game
leadership.

I'm Marc Wilhelm — 25+ years building games and the teams who make them. Currently leading the gameplay & UX designers on Magic: The Gathering Arena at Wizards of the Coast.

Overhead view of a CiGDA community meetup Game design classroom at Champlain College
Electronic ArtsMaxisCrystal DynamicsFactor 5SGNActivisionBig Fish GamesDeck NineIron GalaxyWizards of the Coast
25+years in games
0voluntary attrition, 3+ years
40+designers & PMs reached
100+students mentored
1,200+CiGDA community members

Selected work

From the James Bond franchise and The Sims 2 to Tomb Raider, LAIR, and today's Magic: The Gathering Arena. All commercial games →

In their words

From people who reported to me.

Career

Artist → designer → producer → professor → design leader.

  • Sr. Design Manager, Gameplay & UX — Digital Games
    Wizards of the Coast · Magic: The Gathering Arena
  • Design Department Manager, All Studios
    Iron Galaxy Studios · 25+ designers, five concurrent AAA projects
  • Design Manager, Gameplay & UX
    Deck Nine Games · Life Is Strange: Double Exposure
  • Studio Leadership — Design & Production
    Hidden Monster Games, Amsterdam · Curve Fever Pro
  • Lead Designer
    Big Fish Games · Fairway Solitaire
  • Assistant Professor, Game Design
    Champlain College · 100+ students mentored
  • Founder
    Colorado independent Game Developers Association · 1,200+ members
  • Creative Director · Senior Design Manager
    SGN · Activision external development
  • Level & Senior Designer
    Crystal Dynamics (Tomb Raider: Legend) · Factor 5 (LAIR)
  • Artist → Level Designer → Feature Producer
    Electronic Arts / Maxis · James Bond 007, The Sims 2, The Godfather