Game Design Leadership · 25+ Years
People-first
game leadership.
I'm Marc Wilhelm — 25+ years building games and the teams that make them. Currently leading gameplay & UX design management for Magic: The Gathering Arena at Wizards of the Coast.
Electronic ArtsMaxisCrystal DynamicsFactor 5SGNActivisionBig Fish GamesDeck NineIron GalaxyWizards of the Coast
25+years in games
0voluntary attrition, 3+ years
40+designers & PMs reached
100+students mentored
1,200+CiGDA community members
Selected work
From the James Bond franchise and The Sims 2 to Tomb Raider, LAIR, and today's Magic: The Gathering Arena. All commercial games →

The Sims 2
Feature Producer · Maxis / EA · 2004

Tomb Raider: Legend
Level Designer · Crystal Dynamics · 2004–2005

LAIR
Senior Designer · Factor 5 · 2006–2007

Curve Fever Pro
Designer & Executive Producer · Hidden Monster Games · 2017–2018
Visuals coming soon
Fairway Solitaire
Lead Designer · Big Fish Games · 2016–2017
In their words
From people who reported to me.
“He proved to be a highly skilled design director and compassionate leader… one of the best and most supportive managers I've ever had. Any studio would be very lucky to have him heading up their design department.”
“When I learned Marc would be leading our department, I couldn't think of a better person for the job. His warm demeanor fostered comfort and cohesion within the team, and he was the strongest advocate for us.”
“Marc is the rare design leader who makes the whole team better and somehow makes it look easy.”
“He built our management training from nothing into the thing people actually cite when they talk about why they stay.”
Career
Artist → designer → producer → professor → design leader.
- Sr. Design Manager, Gameplay & UX — Digital GamesWizards of the Coast · Magic: The Gathering Arena
- Design Department Manager, All StudiosIron Galaxy Studios · 25+ designers, five concurrent AAA projects
- Design Manager, Gameplay & UXDeck Nine Games · Life Is Strange: Double Exposure
- Studio Leadership — Design & ProductionHidden Monster Games, Amsterdam · Curve Fever Pro
- Lead DesignerBig Fish Games · Fairway Solitaire
- Assistant Professor, Game DesignChamplain College · 100+ students mentored
- FounderColorado independent Game Developers Association · 1,200+ members
- Creative Director · Senior Design ManagerSGN · Activision external development
- Level & Senior DesignerCrystal Dynamics (Tomb Raider: Legend) · Factor 5 (LAIR)
- Artist → Level Designer → Feature ProducerElectronic Arts / Maxis · James Bond 007, The Sims 2, The Godfather
