Game Design Leadership · 25+ Years

People-first
game leadership.

I'm Marc Wilhelm — 25+ years building games and the teams that make them. Currently leading gameplay & UX design management for Magic: The Gathering Arena at Wizards of the Coast.

Electronic ArtsMaxisCrystal DynamicsFactor 5SGNActivisionBig Fish GamesDeck NineIron GalaxyWizards of the Coast
25+years in games
0voluntary attrition, 3+ years
40+designers & PMs reached
100+students mentored
1,200+CiGDA community members

Selected work

From the James Bond franchise and The Sims 2 to Tomb Raider, LAIR, and today's Magic: The Gathering Arena. All commercial games →

In their words

From people who reported to me.

“He proved to be a highly skilled design director and compassionate leader… one of the best and most supportive managers I've ever had. Any studio would be very lucky to have him heading up their design department.”
Meredith WilsonLevel Designer, Night School Studio (Netflix) — reported to Marc at Deck Nine
“When I learned Marc would be leading our department, I couldn't think of a better person for the job. His warm demeanor fostered comfort and cohesion within the team, and he was the strongest advocate for us.”
Jose VillegasSenior Game Designer, Iron Galaxy Studios — reported to Marc
“Marc is the rare design leader who makes the whole team better and somehow makes it look easy.”
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“He built our management training from nothing into the thing people actually cite when they talk about why they stay.”
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Career

Artist → designer → producer → professor → design leader.

  • Sr. Design Manager, Gameplay & UX — Digital Games
    Wizards of the Coast · Magic: The Gathering Arena
  • Design Department Manager, All Studios
    Iron Galaxy Studios · 25+ designers, five concurrent AAA projects
  • Design Manager, Gameplay & UX
    Deck Nine Games · Life Is Strange: Double Exposure
  • Studio Leadership — Design & Production
    Hidden Monster Games, Amsterdam · Curve Fever Pro
  • Lead Designer
    Big Fish Games · Fairway Solitaire
  • Assistant Professor, Game Design
    Champlain College · 100+ students mentored
  • Founder
    Colorado independent Game Developers Association · 1,200+ members
  • Creative Director · Senior Design Manager
    SGN · Activision external development
  • Level & Senior Designer
    Crystal Dynamics (Tomb Raider: Legend) · Factor 5 (LAIR)
  • Artist → Level Designer → Feature Producer
    Electronic Arts / Maxis · James Bond 007, The Sims 2, The Godfather