Commercial Games
Tomb Raider: Legend
I worked as a level designer on Tomb Raider: Legend. The re-imagining of Lara and her story for the seventh game in the franchise resulted in a critical and commercial comeback after a succession of less-than-well-received Tomb Raider games. To reboot the franchise, the aim was to make Lara more human and her movement more fluid.
We developed systems and accompanying level design flows that let players actualize more freedom of movement than in any previous installment.
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