Commercial Games

James Bond 007 Games

James Bond 007 Games

For most of my time at EA, I worked on the James Bond franchise for consoles.

The most recent Bond game I worked on was 007: James Bond — Everything or Nothing. This was the first game where I was able to begin my transition from artist to designer, with the help of great mentors.

Before Everything or Nothing, I worked on a driving-specific team for James Bond 007: Nightfire at EA's Redwood Shores office. Together with the help of Savage Entertainment in L.A., we managed to pull off some memorable driving levels. For some strange reason, this is the Bond game people remember the most and I get asked about it all the time. I try to point them to Everything or Nothing, but they insist they loved Nightfire better.

In the summer of 2000, I made the journey back to Electronic Arts' Redwood City, CA headquarters for a second internship while finishing school. In that time, I picked up work on several titles at the studio, including James Bond 007: The World Is Not Enough for N64 and PlayStation. Some of my work can be seen in the mission briefing sequences — 2D and 3D elements such as wireframes of locations, shiny spinning 3D objects, and character dossier assets.

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